Wednesday, August 11, 2010

Monitoring Game Plan Progress Week #7

Do not confine your children to your own learning, for they were born in another time.
Chinese Proverb

Teachers need to ensure that students are equipped with 21st century skills so they are actively engaged as a self-directed learner. Throughout the course developing a Game plan has enabled me to customize lessons that incorporate the components which allow students to grow as self-directed learners by setting goals, monitoring learning and evaluating progress (Cennamo, Ross & Ertmer, 2009).

Implementing the Game plan with my students will allow me to work collaboratively and model for student how to set goals, implement the steps to meet these goals, monitor their progress, evaluate progress and revise goals as needed. The National Educational Technology Standards for Students (NETS-S) outlines that students learn the following skills:

Creativity and Innovation
Communication and Collaboration
Research and Information Fluency
Critical Thinking, Problem Solving and Decision Making
Digital Citizenship
Technology and Operation Concepts

In order to address these skills in the classroom, I will need to design lessons which integrate digital tools such as wikis, blogs, social networking, power point, Microsoft Photo Story 3, etc. to support curriculum concepts and develop a community of self-directed learners. Incorporating problem-based lessons that are based on real life concepts, will create motivated, engaged learners who are fluent in 21st century literacy skills. I am committed to creating an environment that will support student motivation as self-directed learners.


Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.

International Society for Technology Education (2010). National Educational Technology Standards for Students. Retrieved August 10, 2010 from


  1. Michele,

    I feel that as long as I am modeling the NETS-T, then my students will be using their NETS-S and it will become a familiar way to learn and express using technology.


  2. I agree Erika model, model, model!

  3. Michelle,
    Great ideas, I think ensuring that students see you use the GAME plan and you are reinforcing this same type of behavior with them your students will easily be equipped with the 21st century skills. Good ideas!

  4. Michele,

    I agree that designing lesson that integrate digital tools will help motivate and engage students as well as address the NETS standards and indicators in the classroom. Using these tools will allow your students to develop an action plan and help them identify what they know and what they should know.