
Personal Game Plan Goals
In order to provide 21st century learners with a solid foundation in curriculum concepts, a Game Plan must be developed to insure progress in supporting all learners. As Cennamo, Ross and Ertmer discuss in chapter one of the course text, developing a Game Plan requires individuals to think about and plan a learning path that will lead to integrating technology into the curriculum.
After reviewing the NETS-T, I am initiating the first phase of developing my Game Plan. The plan includes:
Goal 1: Further develop Goal 1 in the NETS-T by supporting creative and innovative thinking. Support students in exploring real-world issues through authentic problem solving using digital tools and resources. Promote collaboration and reflection while clarifying the students’ understanding of concepts in face-to-face and virtual environments. As Cennamo et al. discuss in chapter three of the course text, digital tools support student learning by creating opportunity for authentic experiences as well as increasing motivation. By strengthening my ability to create authentic learning situations and increasing motivation in content areas I would be supporting the learning of the 21 century learner.
Goal 2: Further develop Goal 2 in the NETS-T by developing digital-age learning experiences and assessments for students.
(Information retrieved from: International Society for Technology in Education )
Actions: Prior to any actions taken, a review of the district's acceptable use of technology plan will be needed. After this has been done, actions that need to be taken to achieve these goals include:
Goal 1: Further broaden my understanding of digital tools that are applicable for elementary students in the content areas. Engage in tasks that require technological tools to solve authentic problems in the content areas. Incorporate the use of digital tools, enhance learning and meet the needs of diverse learners. My goal is to implement at the minimum 1-2 technology tools into the content area per month.
Goal 2: Integrate technology into grade-level content expectations when applicable to produce an environment that enriched with learning and experiences. Develop scaffold that will support all learners in this technology enriched environment. Develop formative and summative assessments , which include technology-based resources, that evaluate learning in a this environment.
Monitor: A survey of students and colleagues would allow the statistical monitoring of engagement and enthusiasm as technology is incorporated into the classroom. I plan to keep a professional journal to reflect on progress toward the goal of adding new technological tools into the curriculum and the their success. As Cennamo et al. discuss in chapter one of the course text, that a reflective journal is an evaluative component of self-directed learning.
Evaluate: Observing the attitudes of my special education students when engaging in tasks using technological tools as a way to develop understanding of the curriculum concepts will be a way to evaluate progress toward goals. Results from formative and summative evaluations will allow me to evaluate the students understanding of content information where technology has been integrated. I will use feedback from parents, staff administration and students to help me monitor and evaluate professional growth in my Game Plan.
References
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.